Fantasy cricket points come from real match actions. Every run, wicket, catch, and bonus has a specific value. Knowing these values before you pick your team helps you make better decisions on Come Sports.
Batting points:
– 1 point per run scored
– 1 bonus point per boundary (4s)
– 2 bonus points per six
– 8 points for a half-century (50 runs)
– 16 points for a century (100 runs)
– -2 points for a duck (batsmen only)
Bowling points:
– 25 points per wicket
– 8 bonus points for a 3-wicket haul
– 16 bonus points for a 5-wicket haul
– 1 point per dot ball
– Economy rate bonus: under 5 runs per over = +3 points
Fielding points:
– 8 points per catch
– 12 points per stumping
– 6 points per direct run-out
– 3 points per run-out (throw)
Captain multipliers:
– Captain: 2x on all points
– Vice-captain: 1.5x on all points
What this means for team building:
– Top-order batsmen score more because they face more balls
– Death-overs bowlers score more because they take wickets when batsmen are pushing
– All-rounders are the most valuable picks because they earn points from both batting and bowling
– A captain who is an all-rounder can earn double points from both disciplines
On Come Sports, you can see the full points system in the app before building your team. Use it to make smarter captain and player selections.
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