Category: Uncategorized

  • Why a Good Fantasy Cricket Blog Should Help Users Before They Join a Contest

    Most fantasy cricket blogs are written for search engines, not for players. They repeat the same generic advice — “pick in-form players” and “balance your team” — without giving you anything you can actually use before your next contest.

    This blog is different. Every post on Come Sports is written to help you make a specific decision: which players to pick, which contest type to enter, and which captain to assign.

    What you will find here:
    – Specific player role analysis, not “pick good players”
    – Match-by-match venue and form data, not generic season averages
    – Contest type recommendations based on your experience level
    – Captain and vice-captain picks with reasoning, not just names

    What you will not find here:
    – SEO filler that repeats the same paragraph three times
    – “Fantasy cricket is a game of skill” repeated in every post
    – Generic advice that applies to every sport, not just cricket
    – Posts that end with “join now and start winning” without giving you any actual information

    The goal is simple: read a post, learn something you can use in your next contest, and come back before the next match day. If a post does not help you build a better team, it should not be on this blog.

    Check the latest posts below, or start with the How to Play guide if you are new to fantasy cricket on Come Sports.

  • Understanding Fantasy Cricket Points Without Getting Confused

    Fantasy cricket points come from real match actions. Every run, wicket, catch, and bonus has a specific value. Knowing these values before you pick your team helps you make better decisions on Come Sports.

    Batting points:
    – 1 point per run scored
    – 1 bonus point per boundary (4s)
    – 2 bonus points per six
    – 8 points for a half-century (50 runs)
    – 16 points for a century (100 runs)
    – -2 points for a duck (batsmen only)

    Bowling points:
    – 25 points per wicket
    – 8 bonus points for a 3-wicket haul
    – 16 bonus points for a 5-wicket haul
    – 1 point per dot ball
    – Economy rate bonus: under 5 runs per over = +3 points

    Fielding points:
    – 8 points per catch
    – 12 points per stumping
    – 6 points per direct run-out
    – 3 points per run-out (throw)

    Captain multipliers:
    – Captain: 2x on all points
    – Vice-captain: 1.5x on all points

    What this means for team building:
    – Top-order batsmen score more because they face more balls
    – Death-overs bowlers score more because they take wickets when batsmen are pushing
    – All-rounders are the most valuable picks because they earn points from both batting and bowling
    – A captain who is an all-rounder can earn double points from both disciplines

    On Come Sports, you can see the full points system in the app before building your team. Use it to make smarter captain and player selections.

  • IPL Matchday Checklist Before You Join a Fantasy Contest

    Before you join any IPL fantasy cricket contest on Come Sports, run through this checklist. It takes 5 minutes and can be the difference between a winning team and a wasted entry.

    1. Check the playing XI. Wait for the toss and confirmed playing XI before finalizing your team. A star player sitting on the bench scores zero points.

    2. Check the venue. Some grounds are batting-friendly (Chinnaswamy, Wankhede), others favor spinners (Chepauk). Adjust your team composition based on the pitch.

    3. Check recent form. Look at the last 3 matches, not career averages. A batsman who scored 80 in the last match is a better pick than one who averaged 50 over the season but scored 5 in the last two.

    4. Pick your captain and vice-captain. Captain gets 2x, vice-captain gets 1.5x. Use captain on a top-order batsman or death-overs bowler. Use vice-captain on an all-rounder.

    5. Balance your team. 4 batsmen, 3 bowlers, 2 all-rounders, 1 wicket-keeper, 1 flex. Do not stack only batsmen — bowlers who take wickets in the death overs often outscore middle-order batsmen.

    6. Check the weather. Rain means fewer overs, which means fewer balls faced. In shortened matches, bowlers and lower-order hitters can be more valuable than top-order batsmen who might not even get to bat.

    7. Choose your contest type. Mega contests have bigger prize pools but more competition. Small leagues have fewer competitors and a more realistic chance of finishing near the top. Head-to-head is a straight 1v1 — build a better team than one opponent.

    8. Submit before the deadline. On Come Sports, you can edit your team until the match starts. After that, your team is locked and points begin accumulating.

  • How to Choose Captain and Vice-Captain in Fantasy Cricket

    Captain and vice-captain selection is the single most important decision in fantasy cricket. Your captain earns 2x points and your vice-captain earns 1.5x. Get these two picks right, and your team has a real chance to win.

    Here is what actually works:

    Make captain a top-order batsman or a wicket-taking bowler. Openers and number 3 batsmen face the most balls, which means more chances to score runs. Death-overs bowlers take wickets when the batting team is pushing for runs — those wickets are worth 25 points each.

    Make vice-captain an all-rounder. All-rounders earn points from both batting and bowling. With a 1.5x multiplier, that dual contribution adds up fast. A player who scores 30 runs and takes 2 wickets would normally earn 80 points — with vice-captain multiplier, that becomes 120.

    Do not pick captain based on reputation alone. A big name who is out of form will score fewer points than a less famous player who is in form. Check the last 3 matches, not career averages.

    Check the venue and conditions. On spinning tracks, pick a spinner as captain or vice-captain. On batting-friendly grounds, pick a top-order batsman. The pitch and conditions change which players are most likely to perform.

    Avoid picking both captain and vice-captain from the same team. If that team has a bad day, both your multipliers are wasted. Spread the risk across two teams.

    On Come Sports, you can change your captain and vice-captain until the match deadline. Use that time to check playing XI confirmations and last-minute pitch reports.

  • How Fantasy Cricket Works for New Players on Come Sports

    If you have never played fantasy cricket before, here is what actually happens: you pick 11 real players from a cricket match, assign captain and vice-captain roles, and then watch your score change based on what those players do on the field.

    Every run your batsman scores adds 1 point. Every wicket your bowler takes adds 25 points. Catches, stumpings, economy rate bonuses — they all have specific point values. Your captain earns 2x on all of that, and your vice-captain earns 1.5x.

    On Come Sports, the flow is simple: select a match, build your team, assign captain roles, and join a contest. You can start with a free practice contest to learn how it works before entering paid ones.

    The most common mistake new players make is stacking only batsmen. Bowlers who take wickets — especially in the death overs — often score more than middle-order batsmen. All-rounders are even better because they earn points from both batting and bowling.

    Start with a balanced team: 4 batsmen, 3 bowlers, 2 all-rounders, 1 wicket-keeper, and 1 flex pick. Use captain on a top-order batsman or a wicket-taking bowler. Use vice-captain on an all-rounder.

    The more matches you play, the better you get at reading form, conditions, and matchups. That is the skill part of fantasy cricket — and that is what separates consistent winners from lucky one-time picks.